So, find a 1.1 shareware release, install it on a DOS machine with IPX drivers, and start each iteration with a -net flag. As the game’s network code was updated for version 1.2, the multi-monitor feature was axed to make the network code easier to maintain. DOOM 1.1 has the multi-monitor support, and under-the-hood, it works by running a copy of the game on individual computers, and controlling the drones over the network. And that’s what we’re covering today: discovered DOOM’s multi-monitor support, and built a 4-computer cluster to show it off. But the original 1993 release does have a few notable tricks, and there’s something to be said for recreating that experience on period hardware. It’s a right of passage, when hacking a machine, to run DOOM on it - be it a VoIP phone, or tractor. The source was released, and clever hackers have ported the engine to every system imaginable. We have a thing for DOOM, and we admit it.
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